AI Insights · Timothy · December 2022
Top 5 Hidden Objects Games Performance in Poland, Q4 2022
Discover the performance trends of the top 5 hidden objects games in Poland during Q4 2022, including key metrics such as downloads, revenue, and active users.
In the fourth quarter of 2022, the top hidden objects games in Poland showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each of these games fared.
Scavenger Hunt! by Popcore GmbH saw a significant rise in weekly downloads, starting with 2.8K at the end of September and peaking at 78.7K in the final week of December. This growth was mirrored in its weekly revenue, which surged from $213 to approximately $861 during the same period. The game also experienced a remarkable increase in weekly active users, climbing from 8.8K to 126.1K by the end of the quarter.
Find Differences, Puzzle Games from Guru Smart Holding Limited showed a steady decline in weekly downloads, dropping from 18.9K to about 3.6K. Despite this, its weekly revenue saw occasional spikes, notably reaching $40 in mid-November. The game's weekly active users followed a downward trend, decreasing from 50.5K to 13.4K by the end of December.
Find Out - Hidden Objects, published by EYEWIND LIMITED, experienced varied trends with weekly downloads peaking at 8.3K at the end of October before settling around 3.3K towards the end of the quarter. The weekly revenue remained relatively stable, fluctuating between $16 and $130. Active users also showed a decline from 11.9K to 13.4K over the quarter.
Find the Alien: Fun Adventure by MOONEE PUBLISHING LTD maintained a consistent performance in weekly downloads, ranging from 3K to 8.3K. The game’s weekly revenue remained low, with minor fluctuations between $1 and $8. However, the number of active users remained strong, increasing from 52.1K to 59.4K by the end of the quarter.
Finally, Spot The Hidden Differences from AI Games FZ saw a gradual increase in weekly downloads, starting at 1.7K and rising to 6K. Although its weekly revenue remained minimal, the game's active users grew steadily, from 3.6K to 11.6K throughout the quarter.
These insights provide a snapshot of the dynamic performance of hidden objects games in Poland. For more detailed analysis and data, visit Sensor Tower.